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Results for Video Games, Game Design, Game Studies. 11 records matched your search request.
Areas of expertise: Game Design, Computer Science, Video Games, Game Design, Game Studies, Software, Software Engineering, Game Technology
Biography, Education and Training
PhD, Information and Computer Science, Univ. of California, Irvine, 2000. MS, Information and Computer Science, Univ. of California, Irvine, 1994. BS, Electrical Engineering, Rensselaer Polytechnic Institute, 1989.
Press Contact
semurray@ucsc.edu
Areas of expertise: Visual Culture, Cultural Studies, Visual Arts, Video Games, Game Design, Game Studies, Game Studies, Contemporary Art, Contemporary Cinema, Digital Media, Diversity, Critical Theory
Biography, Education and Training
Soraya Murray (PhD Cornell) studies contemporary visual culture, especially film and video games. She is an Associate Professor in the Film + Digital Media Department at the University of California, Santa Cruz. Her writings may be found in journals in the areas of contemporary art, film and digital culture, including venues such as Art Journal, Nka: Journal of Contemporary African Art, Public Art Review, Third Text, Open Library of Humanities, PAJ: A... more »
Areas of expertise: Health and Wellness, Human Computer Interaction, Video Games, Game Design, Game Studies, Design
Biography, Education and Training
I am currently a Professor of the Computational Media Department, Baskin Engineering, University of California Santa Cruz. I am also currently serving as (although they might be a bit out of date soon enough): Advisory board member of UCSC Center for Reimagining Leadership Advisory board member of Immergo Lab, LLC. UCSC faculty lead for the National Academies of Sciences’ Action Collaborative on Trajectories of Women of Color in Tech UCSC mento... more »
Press Contact
Tim Stephens
Senior Public Information Representative, Science & Engineering
stephens@ucsc.edu
831-459-4352
Areas of expertise: Video Games, Game Design, Game Studies, Fiction, Digital Media, Digital Humanities, Digital Arts, Game Studies, Game Technology, Game Design, Artificial Intelligence, New Media
Biography, Education and Training
Noah Wardrip-Fruin is a Professor of Computational Media at the University of California, Santa Cruz, where he co-directs the Expressive Intelligence Studio, a technical and cultural research group. Noah's research areas include new models of storytelling in games, how games express ideas through play, the literary possibilities of computational media, and how cultural software can be preserved, discovered, and cited. Noah has authored or co-edited five books on games and digital media f... more »
Areas of expertise: Media Art, New Media, Video Games, Game Design, Game Studies, Animation, Documentary Film, Experimental Film, Critical Practice, Social Documentation, Virtual Reality, Immersive, and Augmented Reality Environments
Biography, Education and Training
I am an Associate Professor of Film + Digital Media at the University of California Santa Cruzn with affiliations in the Digital Arts and New Media Program (DANM), the Art & Design: Games + Playable Media (AGPM), and the Social Documentation Program (SocDoc). I teach both undergraduate and graduate courses in media arts production, history, and theory. I advise students at the undergraduate, M.F.A., and Ph.D. levels. As a first-generation middle school, high school, and college graduate, I w... more »
Areas of expertise: Art, Digital Arts, Video Games, Game Design, Game Studies, Game Technology
Biography, Education and Training
Ed has been teaching game students at UCSC since 2015 in hands-on digital art creation for video games. Much of his focus has been on instructing students in digital art through studio courses in digital painting, 3D modeling, texturing, rigging and animation. Having been a founder of two Independent video game companies(Santa Cruz Games and Boing, inc.), Ed started his work in the video game industry in 2000 with experience as a Senior Animator, Producer, Game Designer, as well as a 3D Generali... more »
Areas of expertise: Queer Studies, Game Design, Game Studies, Video Games, Game Design, Game Studies, New Media, Design
Biography, Education and Training
dani (she/they) is a game designer and educator currently lecturing at UC Santa Cruz. She has studied computer science and game design ever since discovering an interest during high school. After loving a couple of design-centric courses, they switched their undergraduate major from Computer Science: Game Design to Art and Design: Games & Playable Media. Currently, she is currently lecturing for the Art & Design: Games & Playable Media major at UC Santa Cruz. dani is passionate abou... more »
Visiting Associate Professor
Computational Media, Baskin School of Engineering, Center for Computational ExperienceAreas of expertise: Human Computer Interaction, Virtual Reality, Immersive, and Augmented Reality Environments, Game Technology, Video Games, Game Design, Game Studies, Computer Engineering
Biography, Education and Training
My life has led me through a journey of varying experiences such as optimizing autonomous drones with NASA Researchers, working security for Super Bowl 50, creating efficient traffic management systems, assembling high voltage electric car circuits, coaching K-8 judo, fiddling around with robotic exosuits, building robotic doggos, and designing interactive virtual environments. After tearing my elbow in a national judo match and undergoing reconstructive surgery, I became a passionate developer ... more »
Press Contact
Shannon Deoul
shannon@razpr.com
Areas of expertise: Digital Arts, Performance, Virtual Reality, Immersive, and Augmented Reality Environments, Digital Humanities, Writing, Direction (Theater), Literature, Video Games, Game Design, Game Studies, New Media
Biography, Education and Training
Samantha Gorman is an interdisciplinary writer, director and artist who does practice-based research in interactive narrative, games, digital performance/theater, and the theory and practice of immersive media (AR/VR). Since 2014, she has been the co-lead of established art/game studio Tender Claws. She is known for projects that make critical, creative interventions in form/technology (e-readers, mobile VR, AR, machine learning, biometrics), while also functioning as commercially relea... more »
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